About Me
I’m Jason Neal and I am a Passionate game developer with a background in engineering, art, and design. Over the past 17 years I have shipped many titles through the toughest deadlines but I remain an experienced, creative leader with the willingness to go above and beyond my role to make great games. My work spans a wide range of engines, genres, and platforms including PC, consoles, VR, and iOS.
Technical Skills
Unreal Engine 4/5 (Blueprints & C++ integration) • Multiplayer & Live Service Systems • AI Systems & State Trees • Encounter & Combat Design • Design Tooling • Rapid Prototyping • Performance Optimization (VR & PC) • Cross-Discipline Collaboration • PlayFab Integration • Technical Documentation & Feature Ownership
Professional Work
Frostpoint VR: Proving Grounds
Lead Engineer
Led the team to ship a 10 v 10 multiplayer shooter on Steam and Oculus worldwide in 6 languages. Aggressively optimized using Unreal tools and RenderDoc to achieve an average 90 FPS during regular gameplay. Designed immersive diegetic UI for the inventory and equipment system.
Ashes of Creation
Senior Technical Designer
Combat Design - Enemies and Encounters
World Design - Population and Points of Interest
Systems Design - Crates and Nodes
Narrative Design - Quests and Events
Contract Work
Lead UI Engineer, Engineer
Contract and co-development work supporting many titles on PC and consoles over the years. Led the UI engineering team across titles such as XCOM 2 and Borderlands: Game of the Year Edition. Provided general or UI engineering on Disney Infinity 1, 2, and 3, BioShock Infinite, BioShock: The Collection, Evolve, PlayStation All-Stars Battle Royale, and more!
Personal Projects
Magic The Gathering - Oathbreaker Deck Design
A a design challenge, me and a group of friends designed our own custom Oathbreaker decks based on various anime. For my deck the anime I chose is Fullmetal Alchemist: Brotherhood. An Oathbreaker deck consists of 1 Oathbreaker card, 1 Signature Spell, and 58 maindeck cards. Outside of rarity restrictions there were no other constraints on card design or mechanics. Regular playtests helped us iterate on card design and deck balance.
As a goal I wanted to follow the story and fantasy of FMA: Brotherhood closely and developed a WB Villains deck with an Undying theme. With each card I tried to match the card design to the characters in the anime, using scene captures from the show, while trying to stay true to real MTG card mechanics.
Check out the card sheets below for more cards or download them for yourself!